I want to make blendshapes out of the eyebrow mesh but retain joint capability and also have it molded along the character's head curvature. What is the correct workflow? : r/Maya
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Setting up Blendshapes in Unity - 2019.3 - Unity Learn
Maya | How to fix blend shape issues in Maya when detach/combine geometry - GAMEDEVWORKS
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Maya Creative Help | Shape Editor | Autodesk
Tried importing blendshapes from a base mesh but it didn't work out. Am I out of luck? : r/Maya